Gaming
Damage Calculator
Calculate damage, critical hits, and elemental effects in games
Effective DPS267.19 View results
%
Real-time Results
Effective DPS
267.19
Damage per second after armor
Combat Stats
Full damage breakdown
| Item | Value |
|---|---|
| Average Damage per Hit | 187.50 |
| Damage after Armor Reduction | 178.13 |
| DPS (no armor) | 281.25 |
| Effective DPS (with armor) | 267.19 |
| Time to Kill (3000 HP) | 11.23 seconds |
Supported inputs
| Input | Description |
|---|---|
| Base Damage | Base damage per hit |
| Attack Speed (attacks/sec) | Number of attacks per second |
| Critical Hit Chance (%) (%) | Probability of landing a critical strike |
| Critical Hit Multiplier | e.g. 1.5 = 150% damage on crits |
| Target Armor / Defense | 0 = no reduction |
| Armor Reduction Formula | Formula used to compute armor damage mitigation linear · percentage · dota |
| Target HP | Enemy health for kill time estimation |
Formula
Avg Damage = Base × ((1 - CritChance) + CritChance × CritMult) DPS = Avg Damage per Hit × Attack Speed Armor formulas: Linear: × (1 - armor/1000) DOTA2: / (1 + armor × 0.06) Time to Kill = Target HP / DPS
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